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Mathematics for Game Developers by Denny Burzynski - PDF



About this book :-
"Mathematics for Game Developers" by Denny Burzynski is a hands-on book designed for programmers and game creators who want to clearly understand the math behind modern games. Instead of heavy theory, it explains concepts in a "practical" and "developer-friendly" way, making mathematics approachable even for beginners. The book connects math directly to real game scenarios, helping readers see why each concept matters. The book covers essential topics such as "vectors", "matrices", transformations, and basic physics, which are crucial for handling movement, rotation, and scaling in both 2D and 3D games. It also explains collision detection, coordinate systems, and animation math with clear examples. Each topic is presented with a focus on implementation, allowing developers to apply the ideas directly in game engines and programming environments. Overall, this book is ideal for aspiring and professional developers who want to strengthen their "game mathematics" skills without getting lost in abstract formulas. It bridges the gap between theory and practice, making it easier to build realistic mechanics, smooth animations, and immersive gameplay. The content is especially useful for indie developers, students, and programmers transitioning into game development.

Book Detail :-
Title: Mathematics for Game Developers by Denny Burzynski - PDF
Publisher: LibreTexts/Downey Unified School District
Year: 2023
Pages: 136
Type: PDF
Language: English
ISBN-10 #: 159200038X
ISBN-13 #: 978-1592000388
License: CC BY 4.0
Amazon: Amazon

About Author :-
The author Denny Burzynski is a software developer and educator who specializes in explaining "mathematics" for practical use in games. He combines "programming experience" with clear teaching methods to help developers understand how math works inside real game systems, especially in graphics and physics. Through his book, Burzynski focuses on "applied mathematics" rather than theory, guiding readers step by step. His work supports "game developers" who want confidence in movement, collision detection, and 3D transformations.

Book Contents :-
1. Some Basic Algebra 2. Vectors in Two Dimensions 3. Vectors in Three Dimensions 4. Matrices 5. Some Basic Trigonometry

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