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Computational Geometry Free Books


"COMPUTATIONAL GEOMETRY" IS THE STUDY OF ALGORITHMS THAT SOLVE GEOMETRIC PROBLEMS USING POINTS, LINES, AND POLYGONS. While other fields focus on smooth curves, this branch is all about "sharp" data, like how a computer calculates the quickest path through a maze or identifies shapes. By breaking down complex environments into simple triangles or regions, it allows software to "see" and interact with the physical world. Essentially, it provides the mathematical logic needed to turn visual space into efficient, programmable data. You encounter this daily in everything from video games to delivery apps. When you search for the nearest coffee shop, "Voronoi diagrams" instantly partition the map to find your closest match. It also powers the collision-detection in your favorite games, ensuring objects don't pass through walls. From guiding self-driving cars around obstacles to optimizing how factory machines cut fabric to reduce waste, this math makes our digital and physical automation possible.


If you are interested in exploring the algorithms that drive these technologies, you can find excellent free resources such as David Mount’s Computational Geometry lecture notes or the open-access chapters of Computational Geometry: Algorithms and Applications.

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Free Computational Geometry Books
A Manual of Geometry and PostScript - Bill Casselman
This text teaches how to create clear "geometric illustrations" using "PostScript". The book helps readers turn "mathematical concepts" into visual diagrams, covering curves, transformations, and 3D shapes, making it ideal for students, educators, and researchers in mathematics.
Art Gallery Theorems and Algorithms - Joseph O'Rourke
This text explains how "computational geometry" solves visibility problems like the "art gallery problem". The book shows how "geometric algorithms" are used to place guards efficiently inside polygonal spaces, making it a classic reference in geometry and algorithms.
Combinatorial & Computational Geometry - Jacob Goodman
This textbook covers "discrete geometry", "geometric algorithms", and "computational complexity". The book presents research on polytopes, packing, covering, convexity, and algorithmic solutions to geometric problems. It bridges theoretical and practical approaches, offering insights for mathematicians and computer scientists working on low-dimensional geometry.
Computational Geometry: Methods & Apps - Jianer Chen
This text teaches key "computational geometry" techniques and "geometric algorithms". The book explains concepts like convex hulls, triangulations, and Voronoi diagrams with practical "algorithm design" examples, making it ideal for students, researchers, and professionals working in graphics, robotics, and spatial computing.
Computations in Algebraic Geometry - David Eisenbud
This book explains how "algebraic geometry" can be explored using "Macaulay2" software. The book shows how to compute and experiment with ideals, varieties, and resolutions, helping students and researchers use "computation" to better understand abstract geometric concepts.
LEDA Platform for Geometric Computer - Mehlhorn & Naher
This text explains how the "LEDA library" provides ready-to-use "algorithms" and "data structures" for solving complex problems in graphs and geometry. The book shows how theoretical ideas become practical, efficient software for researchers and advanced programmers.

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