3D Math Primer for Graphics and Game Development by Fletcher Dunn, Ian Parberry
About this book :-
"3D Math Primer for Graphics and Game Development" by "Fletcher Dunn" and "Ian Parberry" is an essential guide for understanding the "mathematics" behind modern 3D "graphics" and "game development". The book focuses on the fundamental concepts of "vectors", "matrices", and "quaternions", explaining how they are used to create realistic animations, transformations, and simulations in interactive environments. Its clear explanations make complex ideas accessible for both beginners and experienced developers.
The book emphasizes practical "applications", showing how mathematical theory translates into real-world "game engines" and 3D rendering systems. Topics such as coordinate systems, transformations, collision detection, and physics simulations are covered with intuitive examples and diagrams. Each concept is presented in a way that helps developers visualize and implement 3D operations efficiently.
Designed as a comprehensive reference, this book bridges the gap between abstract mathematical principles and hands-on programming. It equips readers with the tools to solve real challenges in "computer graphics", 3D animation, and interactive design. With exercises and examples, it strengthens problem-solving skills and prepares developers to create sophisticated 3D worlds. Whether for education or professional projects, this book remains a cornerstone resource in 3D "mathematics" for developers and designers alike.
Book Detail :-
Title:
3D Math Primer for Graphics and Game Development by Fletcher Dunn, Ian Parberry
Publisher:
CRC Press
Year:
2011
Pages:
449
Type:
PDF
Language:
English
ISBN-10 #:
1568817231
ISBN-13 #:
978-1568817231
License:
External Educational Resource
Amazon:
Amazon
About Author :-
The author
Fletcher Dunn and Ian Parberry
are renowned experts in "3D mathematics", "computer graphics", and "game development". Dunn emphasizes practical applications of 3D math, helping learners understand vectors, matrices, and transformations for graphics and simulations. Parberry specializes in "game programming", interactive systems, and applied mathematics, guiding developers in building efficient, realistic, and dynamic game environments. Together, their work provides a clear, structured approach to mastering essential concepts, bridging theory and hands-on implementation for students and professionals in graphics and gaming industries. Their combined expertise makes complex topics accessible and practical.
Book Contents :-
1. Introduction
2. The Cartesian Coordinate System
3. Multiple Coordinate Spaces
4. Vectors
5. Operations on Vectors
6. A Simple 3D Vector Class
7. Introduction to Matrices
8. Matrices and Linear Transformations
9. More on Matrices
10. Orientation and Angular Displacement in 3D
11. Transformations in C++
12. Geometric Primitives
13. Geometric Tests
14. Triangle Meshes
15. 3D Math for Graphics
16. Visibility Determination
17. Afterword
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